

About Short Fuze
Short Fuze was founded in 2003 by Cambridge entrepreneurs Matt Kelland and Dave Lloyd. Short Fuze began researching into emerging forms of media, and in particular, innovative ways in which game technology could be applied to non-game environments and media.
The company has undertaken a wide variety of consultancy work, covering game design and production on a range of platforms, as well as Java programming and development. Short Fuze has also advised a number of academic institutions in the UK on setting up games-related courses, including the Game Art and Design BA course at Norwich School of Art and Design.
In summer 2004, the company began to focus on the field of Machinima. Their debut demo film, No Licence, received critical acclaim, and has been regularly shown at film festivals, game conferences, art installations and on television worldwide ever since. Building on this experience, Matt and Dave co-authored Machinima, with Dave Morris, (Ilex 2005) the first general interest book on the subject.
In autumn 2005, Short Fuze received investment from a consortium of private and institutional investors in order to found Moviestorm Limited and develop the Moviestorm community and the Moviestorm application.
Since then, the team has continued to grow, and has raised further funds to ensure that the Moviestorm product and the web community can be developed. Growing from two founders in April 2006, to a team of 5 by October 2006, the group is now (in April 2008) a team of 20 together with outsource partners, investors and commercial partners.
Short Fuze was founded in 2003 by Cambridge entrepreneurs Matt Kelland and Dave Lloyd. Short Fuze began researching into emerging forms of media, and in particular, innovative ways in which game technology could be applied to non-game environments and media.
The company has undertaken a wide variety of consultancy work, covering game design and production on a range of platforms, as well as Java programming and development. Short Fuze has also advised a number of academic institutions in the UK on setting up games-related courses, including the Game Art and Design BA course at Norwich School of Art and Design.
In summer 2004, the company began to focus on the field of Machinima. Their debut demo film, No Licence, received critical acclaim, and has been regularly shown at film festivals, game conferences, art installations and on television worldwide ever since. Building on this experience, Matt and Dave co-authored Machinima, with Dave Morris, (Ilex 2005) the first general interest book on the subject.
In autumn 2005, Short Fuze received investment from a consortium of private and institutional investors in order to found Moviestorm Limited and develop the Moviestorm community and the Moviestorm application.
Since then, the team has continued to grow, and has raised further funds to ensure that the Moviestorm product and the web community can be developed. Growing from two founders in April 2006, to a team of 5 by October 2006, the group is now (in April 2008) a team of 20 together with outsource partners, investors and commercial partners.
